Building the Game¶
64-bit architecture¶
FrameSync only supports 64-bit systems. You'll go to File->Build Settings and set Architecture to 64-bit.

Windowed mode¶
Next, go to Player Settings and set FullScreen Mode to Windowed.
Also, set Default Screen Width to 1280 and Default Screen Hight to 720.
Entering the debug PlayerUID¶
Click on the Build button to build the game. You should see something like this once the game is launched.

The debug server has playerUID 1-8 available to use, you can connect up to 8 players to it for testing. For this game, you will use playerUID of 1 and 2 since there are only 2 players.
You can run one instance of the game using the built game client, and another one in the Unity Editor. The paddles and the ball should be synchronized.
