Soccer¶
Soccer is a Rocket League like 3D vehicular soccer game. It is deisgned to demonstrate the predition/rollback simulation feature of the FrameSync Library.
The tutorials should take less than 60 mintues to complete.
In these step-by-step tutorials, you will:
- Use the FPhysics3D engine
- Create a custom script to control a arcade-style raycast car.
- Create snapshots of the FPhysics3D worlds to restore the physics states of the Rigidbodies.
- Use FrameSync Recorder and FrameSync debugger to detect and fix desyncs errors.