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Soccer

Soccer is a Rocket League like 3D vehicular soccer game. It is deisgned to demonstrate the predition/rollback simulation feature of the FrameSync Library.

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The tutorials should take less than 60 mintues to complete.

In these step-by-step tutorials, you will:

  • Use the FPhysics3D engine
  • Create a custom script to control a arcade-style raycast car.
  • Create snapshots of the FPhysics3D worlds to restore the physics states of the Rigidbodies.
  • Use FrameSync Recorder and FrameSync debugger to detect and fix desyncs errors.