Camera Target Selector¶
In this section, you will create a camera target selector that selects the local player as the target of the SoccerCameraFollow component.
- Add a
StaticFrameSyncBehaviourcomponent to theMain Camera. - Set the
Frame Sync Ownerof theStaticFrameSyncBehaviourtoComputer. - Create a new script and name it
CameraTargetSelector. - Replace the contents of the file with the following:
using SocketWeaver.FixedMath;
using SocketWeaver.FrameSync;
using UnityEngine;
namespace SWExample.Soccer
{
public class CameraTargetSelector : MonoBehaviour, IFrameSyncComputerUpdate
{
public FTransform player1;
public FTransform player2;
public SoccerCameraFollow cameraFollow;
public bool offline = false;
public void OnComputerUpdate(FrameSyncGame game)
{
if (offline)
{
cameraFollow.SetTarget(player1.transform);
}
if (game.localPlayer == null)
{
return;
}
if (game.localPlayer.playerId == 1)
{
cameraFollow.SetTarget(player1.transform);
}
else
{
cameraFollow.SetTarget(player2.transform);
}
}
}
}
- Drag the
SoccerCameraFollowtoCamera Followfield of theCameraTargetSelector.