Camera¶
Currently, the camera does not follow the car when the car moves. In this section, we will create a simple script to make the camera follows the car.
- Create a new script
SoccerCameraFollow
in theSoccer
folder. - Attach the
SoccerCameraFollow
script to theMain Camera
.
Replace the contents of the script with the following:
using SocketWeaver.FPhysics3D;
using UnityEngine;
namespace SWExample.Soccer
{
public float distance = 7f;
public float height = 2f;
public float rotationDamping = 2.0f;
public Transform _car;
public class SoccerCameraFollow : MonoBehaviour
{
void LateUpdate()
{
if (_car != null)
{
Quaternion newRotation = Quaternion.Slerp(transform.rotation, _car.rotation, rotationDamping * Time.deltaTime);
Vector3 newPosition = _car.position - newRotation * Vector3.forward * distance;
newPosition.y = _car.position.y + height;
transform.position = newPosition;
transform.LookAt(_car);
}
}
}
}