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Overview

Pong 2D is a fully functional multiplayer game made with Unity. It is deisgned to help you get started with the SocketWeaver FrameSync library.

The tutorials should take less than 30 mintues to complete.

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In these step-by-step tutorials, you will:

  • Use the FPhysics2D engine
  • Create a classic pong game that is playable offline and online
  • Create an InputSettings scriptableObject for your game
  • Create a custom FrameSyncEngineController that samples local players inputs and updates the FPhsics2D engine.
  • Read networked inputs
  • Use the FrameSyncRandom API to generate deterministic pseudo random numbers

By following these simple tutorials, you will learn the basics of the FrameSync library and will be ready to explore more advanced features that the library provides.