Prefab Registry¶
Prefab Registry declares the prefabs that your game instantiates and destroys at runtime.
The FrameSyncEninge uses the Prefab Registry to identify a prefab at runtime.
Creating a PrefabRegistry asset¶
To create a Prefab Registry for your game, right click in the project browser, and select Create->SocketWeaver->FrameSync->Prefab Registry.

Adding and Removing Prefabs¶

- To add a new prefab, select the
+icon of thePrefablist. You can also select multiple prefabs in the project browser and drop them into thePrefablist. - To remove a prefab, select prefab in the list and select the
-icon of thePrefablist.