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Prefab Registry

Prefab Registry declares the prefabs that your game instantiates and destroys at runtime.

The FrameSyncEninge uses the Prefab Registry to identify a prefab at runtime.

Creating a PrefabRegistry asset

To create a Prefab Registry for your game, right click in the project browser, and select Create->SocketWeaver->FrameSync->Prefab Registry.

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Adding and Removing Prefabs

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  • To add a new prefab, select the + icon of the Prefab list. You can also select multiple prefabs in the project browser and drop them into the Prefab list.
  • To remove a prefab, select prefab in the list and select the - icon of the Prefab list.