Prefab Registry¶
Prefab Registry declares the prefabs that your game instantiates and destroys at runtime.
The FrameSyncEninge
uses the Prefab Registry to identify a prefab at runtime.
Creating a PrefabRegistry asset¶
To create a Prefab Registry for your game, right click in the project browser, and select Create->SocketWeaver->FrameSync->Prefab Registry
.
Adding and Removing Prefabs¶
- To add a new prefab, select the
+
icon of thePrefab
list. You can also select multiple prefabs in the project browser and drop them into thePrefab
list. - To remove a prefab, select prefab in the list and select the
-
icon of thePrefab
list.