FMath.Deg2Rad¶
public static float Deg2Rad;
Description¶
Degrees-to-radians conversion constant (Read Only).
This is equal to (PI * 2) / 360.
using UnityEngine;
using SocketWeaver.FixedMath;
public class ExampleClass : MonoBehaviour
{
public FFloat deg = FFloat.FromDivision(30, 1);
void Start()
{
FFloat rad = deg * FMath.Deg2Rad;
Debug.Log(deg + " degrees are equal to " + rad + " radians.");
}
}