FVector3
Description
Representation of 3D vectors and points.
| Static Properties |
Description |
Vector3 |
FVector3 |
| back |
Shorthand for writing Vector3(0, 0, -1). |
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| down |
Shorthand for writing Vector3(0, -1, 0). |
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| forward |
Shorthand for writing Vector3(0, 0, 1). |
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| left |
Shorthand for writing Vector3(-1, 0, 0). |
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| negativeInfinity |
Shorthand for writing Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity). |
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| one |
Shorthand for writing Vector3(1, 1, 1). |
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| positiveInfinity |
Shorthand for writing Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity). |
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| right |
Shorthand for writing Vector3(1, 0, 0). |
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| up |
Shorthand for writing Vector3(0, 1, 0). |
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| zero |
Shorthand for writing Vector3(0, 0, 0). |
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| Properties |
Description |
Vector3 |
FVector3 |
| magnitude |
Returns the length of this vector (Read Only). |
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| normalized |
Returns this vector with a magnitude of 1 (Read Only). |
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| sqrMagnitude |
Returns the squared length of this vector (Read Only). |
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| this[int] |
Access the x, y, z component using [0], [1], [2] respectively. |
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| x |
X component of the vector. |
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| y |
Y component of the vector. |
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| z |
Z component of the vector. |
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| Constructors |
Description |
Vector3 |
FVector3 |
| Vector3 |
Constructs a new vector with given x, y, z components. |
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| FVector3 |
Constructs a new vector with given x, y, z components. |
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| Public Methods |
Description |
Vector3 |
FVector3 |
| Equals |
Returns true if the given vector is exactly equal to this vector. |
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| Normalize |
Makes this vector have a magnitude of 1. |
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| Set |
Set x, y, z components of an existing Vector3. |
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| ToString |
Returns a formatted string for this vector. |
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| Static Methods |
Description |
Vector3 |
FVector3 |
| Angle |
Returns the unsigned angle in degrees between from and to. |
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| ClampMagnitude |
Returns a copy of vector with its magnitude clamped to maxLength. |
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| Cross |
Cross Product of two vectors. |
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| Distance |
Returns the distance between a and b. |
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| Dot |
Dot Product of two vectors. |
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| Lerp |
Linearly interpolates between vectors a and b by t. |
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| LerpUnclamped |
Linearly interpolates between vectors a and b by t. |
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| Max |
Returns a vector that is made from the largest components of two vectors. |
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| Min |
Returns a vector that is made from the smallest components of two vectors. |
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| MoveTowards |
Moves a point current towards target. |
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| Normalize |
Makes this vector have a magnitude of 1. |
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| OrthoNormalize |
Makes vectors normalized and orthogonal to each other. |
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| Project |
Projects a vector onto another vector. |
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| ProjectOnPlane |
Projects a vector onto a plane defined by a normal orthogonal to the plane. |
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| Reflect |
Reflects a vector off the vector defined by a normal. |
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| RotateTowards |
Rotates a vector current towards target. |
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| Scale |
Multiplies two vectors component-wise. |
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| SignedAngle |
Returns the signed angle in degrees between from and to. |
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| Slerp |
Spherically interpolates between two vectors. |
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| SlerpUnclamped |
Spherically interpolates between two vectors. |
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| SmoothDamp |
Gradually changes a vector towards a desired goal over time. |
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| Operators |
Description |
Vector3 |
FVector3 |
| operator - |
Subtracts one vector from another. |
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| operator * |
Multiplies a vector by a number. |
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| operator / |
Divides a vector by a number. |
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| operator + |
Adds two vectors. |
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| operator == |
Returns true if two vectors are approximately equal. |
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| Vector3 |
Converts(explicit) a FVector3 to a Vector3. |
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| FVector3 |
Converts(explicit) a Vector3 to a FVector3. |
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| FVector3 |
Converts(explicit) a FVector2 to a FVector3. |
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