FVector3
Description
Representation of 3D vectors and points.
Static Properties |
Description |
Vector3 |
FVector3 |
back |
Shorthand for writing Vector3(0, 0, -1). |
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down |
Shorthand for writing Vector3(0, -1, 0). |
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forward |
Shorthand for writing Vector3(0, 0, 1). |
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left |
Shorthand for writing Vector3(-1, 0, 0). |
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negativeInfinity |
Shorthand for writing Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity). |
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one |
Shorthand for writing Vector3(1, 1, 1). |
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positiveInfinity |
Shorthand for writing Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity). |
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right |
Shorthand for writing Vector3(1, 0, 0). |
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up |
Shorthand for writing Vector3(0, 1, 0). |
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zero |
Shorthand for writing Vector3(0, 0, 0). |
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Properties |
Description |
Vector3 |
FVector3 |
magnitude |
Returns the length of this vector (Read Only). |
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normalized |
Returns this vector with a magnitude of 1 (Read Only). |
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sqrMagnitude |
Returns the squared length of this vector (Read Only). |
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this[int] |
Access the x, y, z component using [0], [1], [2] respectively. |
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x |
X component of the vector. |
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y |
Y component of the vector. |
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z |
Z component of the vector. |
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Constructors |
Description |
Vector3 |
FVector3 |
Vector3 |
Constructs a new vector with given x, y, z components. |
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FVector3 |
Constructs a new vector with given x, y, z components. |
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Public Methods |
Description |
Vector3 |
FVector3 |
Equals |
Returns true if the given vector is exactly equal to this vector. |
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Normalize |
Makes this vector have a magnitude of 1. |
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Set |
Set x, y, z components of an existing Vector3. |
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ToString |
Returns a formatted string for this vector. |
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Static Methods |
Description |
Vector3 |
FVector3 |
Angle |
Returns the unsigned angle in degrees between from and to. |
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ClampMagnitude |
Returns a copy of vector with its magnitude clamped to maxLength. |
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Cross |
Cross Product of two vectors. |
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Distance |
Returns the distance between a and b. |
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Dot |
Dot Product of two vectors. |
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Lerp |
Linearly interpolates between vectors a and b by t. |
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LerpUnclamped |
Linearly interpolates between vectors a and b by t. |
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Max |
Returns a vector that is made from the largest components of two vectors. |
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Min |
Returns a vector that is made from the smallest components of two vectors. |
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MoveTowards |
Moves a point current towards target. |
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Normalize |
Makes this vector have a magnitude of 1. |
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OrthoNormalize |
Makes vectors normalized and orthogonal to each other. |
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Project |
Projects a vector onto another vector. |
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ProjectOnPlane |
Projects a vector onto a plane defined by a normal orthogonal to the plane. |
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Reflect |
Reflects a vector off the vector defined by a normal. |
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RotateTowards |
Rotates a vector current towards target. |
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Scale |
Multiplies two vectors component-wise. |
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SignedAngle |
Returns the signed angle in degrees between from and to. |
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Slerp |
Spherically interpolates between two vectors. |
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SlerpUnclamped |
Spherically interpolates between two vectors. |
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SmoothDamp |
Gradually changes a vector towards a desired goal over time. |
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Operators |
Description |
Vector3 |
FVector3 |
operator - |
Subtracts one vector from another. |
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operator * |
Multiplies a vector by a number. |
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operator / |
Divides a vector by a number. |
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operator + |
Adds two vectors. |
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operator == |
Returns true if two vectors are approximately equal. |
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Vector3 |
Converts(explicit) a FVector3 to a Vector3. |
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FVector3 |
Converts(explicit) a Vector3 to a FVector3. |
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FVector3 |
Converts(explicit) a FVector2 to a FVector3. |
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